In addition, The Frozen Throne re-introduces naval battles, which were previously featured in Warcraft II: Tides of Darkness and its expansion, but almost completely absent in Warcraft III. In addition to treasure items found in the main game, enemies now will also leave 'runes' upon defeat that can be used to replenish health or mana. Changes to building costs and the addition of new early-game defensive structures serve to deter early-game tactics that relied on rushing the enemy with hero units. The weapon and armor type system has been completely revamped and a lot of units have had their weapon or armor types changed, and the weapon types are effective and ineffective against different armor types compared to Reign of Chaos. The cost of buildings has been decreased as well, allowing for a quicker start of the game. The food limit and the upkeep requirements, which dealt a penalty on resource gain when too many units were active at the same time, have both been increased slightly, leading to the ability to mobilize somewhat larger and more powerful forces. The expansion fine-tunes the gameplay of the main game rather than changing it. Warcraft III: The Frozen Throne is a real-time strategy video game that puts players in control of a group of units and buildings in order to achieve a variety of goals.
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